Of course, it was the game’s multiplayer that gave Halo CE its longevity. We were introduced to the fearsome Covenant, the zombie-like Flood, and a pistol that could probably sink an aircraft carrier, all of which made the game truly unforgettable. Players were thrust headfirst into a high-octane emergency escape to a mysterious ring-world that neither you nor the characters in the game knew anything about. The FPS that defined a generation, Halo CE was a rare gem that placed as much importance on universe-building as it did game mechanics, which instantly made Microsoft’s new video game console a household name. ![]() Overall, it’s a solid game that delivers a quality gaming experience but remains pretty lackluster when compared to the rest of the franchise. It lacked the scope and depth of titles in the previous Halo trilogy and its multiplayer seemingly took more notes from Call of Duty than any Halo installment. It features a more “human” side to John-117, delving deeper into his background and relationships than ever before but the gameplay and overall story weren’t as innovative or interesting to match. ![]() It simply didn’t live up to the Halo standards that folks knew, loved, and expected. Halo 4 isn’t necessarily a bad game it’s a perfectly adequate shooter that’s plenty of fun to play and looks damn good despite the Xbox 360’s aging hardware. The system makes games more fast-paced and intense, distancing itself even further from the classic RTS experience but offering something new that casual and new RTS players might appreciate.Īfter Bungie departed Xbox Game Studios, 343 Industries was left with the daunting task of following in their massive, Master Chief-sized footsteps, so it’s no surprise that their first foray into the Halo universe wasn’t everyone’s cup of tea. Thankfully, the game’s exciting new Blitz mode is a fun feature that further streamlines resource-gathering and base-building by giving players a set of cards enabling them to deploy troops and special abilities anywhere on the map. Multiplayer offers much of the same experiences, too, but on mostly smaller maps this go-around for some reason. At least the single-player experience offered some bold new steps narratively as players face off against a fearsome new foe, but it’s a short campaign that ends rather abruptly and on a frustrating cliffhanger. Halo Wars 2-developed by Creative Assembly after Ensemble Studios disbanded-provided additional polish and a handful of new features but, for the most part, was more of the same. Even though Halo Wars rightfully earned an ardent group of fans who appreciated its deviation from the norm, most franchise vets and seasoned RTS players couldn’t be bothered with it.Ĩ) Halo Wars 2 ( Credit: 343 Industries / Creative Assembly)Īnother real-time strategy Halo game? Sure. ![]() The birds-eye view of combat simply can’t compare to adrenaline-pumping action you get while staring down the barrels of various UNSC-issued weaponry, though. ![]() On the bright side, the process of building massive bases, armies, and vehicles is definitely streamlined compared to other RTS titles, making your fight against the Covenant brisk and constant rather than being bogged down by menus and other minutiae commonplace in the genre. It was even developed by Ensemble Studios-the same developer behind the classic Age of Empires games-but none of this could save it from feeling a bit clunky and out-of-place when compared to the polished shooters Bungie was known for. The console-based real-time strategy game features a solid story, gorgeous cutscenes, and a score by Stephen Rippy that rivals Martin O’Donnell’s incredible work from previous games. Halo Wars wasn’t necessarily a bad game, though. A Halo game without the Master Chief is odd, but when it’s not even a first-person shooter, you can’t help but wonder what Microsoft was thinking (or drinking).
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